Iam just a 1 Year Stud, so i hope that isnt that dumb, could it also be a littl mesh/workflow could cause that problem? I am going go back to Substance Painter 2020 to see if the same issue happens. I am now led to believe that there is something with Painter because I have exhausted all other options. I have since recived my PC back and they have told me that they put my PC under stress test overnight and it was still working and playing the next day. Due to this happening I actually took my PC to a local IT shop and had them look over my PC incase of parts not functioning properly. As soon as I begin the bake process Painter will crash and close on the ambient occlusion (sometimes it has worked though). I have made an alteration with my mesh recently and reimported through project configuration. I too am having the same issue as you are. I can tell you that my system specs are as follows: I am currently using Substance Painter 2021.1.0 (7.2.3) I have always purchased my licenses from steam. I have also been a long time user starting with Substance Painter 2018. Is this issue fixed in the latest version? If not I will not bother upgrading. I've been apprehensive to update to the latest Painter because often I don't like to update software unless there's something it fixes. Is this something to do with my work machine being Intel CPU and home being AMD? Because I'm on all latest firmware and drivers and bios for my machine and no other raytracing applications give me this kind of issue, just substance painter (painter also gives me loads of problems with wacom unlike other software but that's another issue) The annoying past is, I have the same GPU on my work machine with the same version of painter and don't get these issues I do here at home. Painter will close without notice as soon as it attempts an AO bake. I've built a new system to take advantage of the fast baking potential here, and sometimes I don't get a crash, but it seems to routinely be the case nowadays.
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